Aha!!! you explain it nicely. Yeah I wanted a certain passiveness, a certain coldness in her eyes. I think it worked. Even in the other piece that I did as a companion for this one, the face looks smiling at first glance but if you look closely, her eyes look sad. So I guess I'll be keeping the eyes as they are then.
Thanks Cassie. I really appreciate your comments. Yeah, as Narhuii pointed out, I gotta fix the anatomy a bit there. As for the eyes, when you say shallow, do you mean as in depth and dimension or as in shallow??? Do tell. I can add that also in to the mix when i'm reworking it.
Thanks again. Hope you'll enjoy my other work too. If there's anything at all you'd like to add, please feel free okay???
I wasn't sure how to explain shallow...I'll give it a shot... Have you ever met a person who seems like they have no thoughts in their head? Their eyes give that weird blank look...their eyes feel shallow, they lack that spark of personality... I'm not one to give advice when it comes to fixing a problem though...I've no idea how. You've drawn a beautiful woman.
I agree with Naruhii about the hand and ear...but I like the shoulders, makes me feel like she's trying to protect the key with her body, even though she appears calm. I love the use of red which gives a seductive tone to the piece, and the use of blue for a more rich, futuristic cast. The details on the key and her outfit are amazing, but in contrast her eyes feel shallow to me.
Wow...I really appreciate you taking the time to point those issues out. Thank you so much for that. Remarkable how you keep working on one piece that you get so accustomed to it and miss all these imperfections. Like you said with the shoulder, they are indeed jutting out now like sore thumb.
This is very beautiful - the bright colors constrast the darker ones, and it gives a offset feeling - different vibes at once. But what bothers me is her hand seems a bit too chubby in porportion; slim it down a bit. And her ear suddenly becomes a bit too big - also work on that. The way her shoulder juts out, I'd put it back by a fe inches.
But hey - these are just my thoughts. Other than that, I really enjoy this piece and I hope it places something/
Thank you Soul for your comments. I worked on all elements of the piece in B/W 1st. It's a somewhat tedious process since i was really pushing the details on this. As long as the base forms and values read well in B/W details are unnecessary. Once I'm happy with the overall look, then its time for long hours of detailing. For example, for the armor, I didn't have any initial design in mind. I lassoed out the base shapes in several different layers and just worked on the basic forms you see paying attention to number and position of light sources I was planning to add. once that was done, it was all just squiggling tiny details in to pop out the details. I also used several images of metallic ornaments such as vases and stuff to keep close to see how light behaves on such surfaces.